Home Learning App

 
Home Depot.png
 

Let’s Start with the basics

Role: Designer and Researcher

Challenge: Create an app that fills a need in the home improvement sector

Tools: Sketch, InVision, Affinity mapping, Stakeholder Interviewing, Industry Research, Concept Testing, Usability Testing,

Teammates: Sarah Evans & Inhae Chung

Context: Our group of 3 set out to research and design an app for home improvement folks. We learned that the biggest need and most enticing concept was a home learning app where folks could get step by step instructions at home on how to build something like a birdhouse, dining table, or gazebo. We called it Home Learning by Home Depot and integrated it into the Home Depot app so users could locate all the tools they would need at their local Home Depot Store.

 
 

We started with some good ol’ research

I conducted homeowner interviews and performed industry research from PEW, Consumer Reports, Nerd Wallet, Harvard Home Improvement Trends, and Alexa.com. My colleagues interviewed Do-It-Yourself-ers (DIYers) and customers at both local and chain home improvement stores.

 

A few interesting research findings which helped guide our project:

  • Homeowners find it cheaper to do projects themselves (homeowner interviews)

  • 43% mess up home improvement projects (NerdWallet 2018 home improvement report)

  • Young, tech savvy individuals are new to the home improvement scene (Consumer Reports) 

  • 43% mess up DIY home projects (Consumer reports)

  • There is often faulty communication between homeowners and contractors (Consumer reports)

  • Millennials lean toward building homes that have energy efficient systems and are tech savvy (Harvard report)

  • Baby boomers need to make several repairs in the coming years to make their homes safe and comfortable (Harvard report)

 

Affinity mapping provided us with some great Insights about our users.

We were able to condense notable insights from our users into top level statements like:

  • I want to provide a comfortable home for my family

  • I prioritize convenience and staying local"

  • I get satisfaction from doing projects myself

Ultimately, this helped us understand our users - their needs, interests, and desires - in a more holistic way.

affinity map.png
 

With the research phase complete, and our users in mind, we created the problem statement:

How might we enable people to do home improvement projects anytime and anywhere?

 

And began drawing out our concepts.

With these high level insights in mind we all brainstormed app ideas. Together, we chose 6 ideas that would fill a need that our research identified.

Our 6 Concepts

  1. Tinder for contractors

  2. Daycare

  3. Shazam for plants

  4. Gamify comparison shopping

  5. Online workshops/Home learning

  6. Community engagement 

 

Home Learning won concept testing!

We tested these storyboards with 9 people who visit home improvement stores, asking them to rate the storyboards from least favorite to most favorite and tell us why. Home Learning was rated as the most favorite for 4 participants.

 
P3 Storyboards (1).png
 

It won because testers said things like:

  • “This is great for introverts like me!”

  • “I like taking online classes.”

  • Unlike Ikea pictures/steps, which are hard to follow, the video and audio directions on this app would make these sorts of projects much easier for me.

 

The participants had great ideas we wanted to capture for how the app should work.

Initial%2BFeature%2BList.jpg

Along with comparative research, we created a feature list of what would be in our app:

  1. Home page

  2. Video library

  3. Categories and filters

  4. Similar projects

  5. Idea library

  6. Saved projects for later

  7. Supplies list

  8. Project page

  9. Navigation tab bar

  10. Create an account flow

 

How my group worked together was pretty cool.

For each item on the feature list, we set a timer for 10 minutes and all drew a version on paper. When the timer went off, we talked about what we liked and disliked about each version. I think every person has good ideas, it’s just about uncovering them. By drawing each feature separately, we were able to let our creativity out and come up with the best possible features for our app. I believe that a product is stronger with more creative minds collaborating on it.

 
IMG_5814.png
 

Team work makes the dream work when it comes to dividing and conquering.

Together we created a design system. We needed to align on padding/margins, typography, color, bolding, etc.

 
PROJECT STEP FROM LEFT (FIRST VERSION) TO RIGHT (FINAL VERSION)

PROJECT STEP FROM LEFT (FIRST VERSION) TO RIGHT (FINAL VERSION)

adult learning theory informed the Project Step wireframes

As you can see in the photo, the first version of the Project Step wires had every small step broken down and was checkable. I soon realized from Adult Learning Theory, that adults like to see bigger tasks in chunk sized pieces and the ability to see an overview of every task all at once.

Taking this into account, I developed the version on the right featuring expandable and collapsable grouped tasks. The default screen will show all collapsed tasks and users will need to expand the task should they wish to see further detail.

Our user research corroborated this concept; affinity mapping confirmed that DIYers like the sense of accomplishment from completing projects.

 
PROJECT SUPPLIES FROM LEFT (FIRST VERSION) TO RIGHT (FINAL VERSION)

PROJECT SUPPLIES FROM LEFT (FIRST VERSION) TO RIGHT (FINAL VERSION)

Project Supplies was Became An opportunity to Upsell

Initially I created one large list of supplies, but again, from Adult Learning Theory, realized adults would like to see the information chunked into Tools and Materials.

I took this opportunity to upsell customers with a “Buy All” button for ease of access to purchase all the materials. This provides the user with options. Comparison shoppers can go into each tool and shop for the best deal, speed shoppers can immediately add it to their cart for pickup at their nearest Home Depot location, or for the total newbie who doesn’t have a plethora of tools at their disposal, they can add everything to their cart with the click of two buttons.

In our user research we found some folks prefer to comparison shop to find the best deal while others are more focussed on saving time. We built this app for both types of users.

 

gif of our final mid-fidelity InVision prototype

home improvementvv4.gif
 
 
 

My next steps are to:

  1. Create a hi-fidelity version

  2. Prototype testing with home improvement customers

  3. Add in features like:

    1. Filters - Users wanted a way to search for projects based on length of time to complete (5 hours, 1 weekend, 2 months) and age (is this project good for my toddler or father?).

    2. “I Need Help”- Industry research told us that DIYers mess up 43% of their first home projects. Because Millennials are new to buying and renovating homes, we realized the app needed a feature for our users to contact a contractor if something goes awry. Hence the “I Need Help” feature.

    3. Project Scheduling - Some users also indicated that they had a hard time finishing projects and so a scheduling tool would be helpful.